Lead Artist | UI/UX | Comp Design
Status : Released
Under: Mass DiGI
Group Size : 7
Genre : Episodic Mobile Dating Simulator
Tools : Unity / Paint Tool Sai / Photoshop
Timeline : August 2019 - Current
Carbon Dating is an environmentally based dating sim released in October of 2019. It was created in house at Mass DiGI in the span of a month and a half. Lead Artist on the project developing the full atheistic of the game.
Over the course of the months, I helped developed a full aesthetic for the game as well as write and develop the game from scratch. Creating UI/UX and developing the story are other tasks I was tasked with, as well as basic marketing and store setup.
Due to the nature of the deadline for the game, we had no room for Pre-Production and went straight into Production for the development of the game.
First I tried to develop a general style of the game by concepting three character styles for approval, then moving on from approval into general concepting for characters.
I began working on character concepts based on character description and preferences from the writiers and trying to put their vision on paper. We went through of a couple of concepts before final approval.
Because the project was rushed originally, Cassandras original final design was rushed compared to the other characters.